#include <iostream>
using namespace std;
struct Point {
public:
int x;
int y;
friend bool operator ==(Point &left, Point &right) {
return (left.x == right.x) && (left.y == right.y);
}
friend bool operator !=(Point &left, Point &right) {
return (left.x != right.x) || (left.y != right.y);
}
};
Point p1 = {1, 1};
Point p2 = {2, 2};
Point p3 = {1, 1};
bool equal1 = p1 == p2;
//equal1 is 0
bool equal2 = p1 == p3;
//equal2 is 1
bool equal3 = p1 != p3;
//equal3 is 0
cout << "equal1 is " << equal1 << endl;
cout << "equal2 is " << equal1 << endl;
cout << "equal3 is " << equal1;