using System;
var p1 = new Point(1, 1);
var p2 = new Point(2, 2);
var p3 = new Point(1, 1);
var equal1 = p1 == p2;
//equal1 is False
var equal2 = p1 == p3;
//equal2 is True
var equal3 = p1 != p3;
//equal3 is False
Console.WriteLine(equal1);
Console.WriteLine(equal2);
Console.WriteLine(equal3);
class Point {
public int X { get; }
public int Y { get; }
public Point(int x, int y) => (X, Y) = (x, y);
public static bool operator ==(Point left, Point right) {
return (left.X == right.X) && (left.Y == right.Y);
}
public static bool operator !=(Point left, Point right) {
return (left.X != right.X) || (left.Y != right.Y);
}
}