
type
//handlers pass the request along
//the chain
THandler = class
private
FNext: THandler;
FLimit: Integer;
FName: string;
public
constructor Create(const AName: string;
ALimit: Integer);
function SetNext(
Next: THandler): THandler;
procedure Handle(Amount: Integer);
end;
constructor THandler.Create(
const AName: string; ALimit: Integer);
begin
FName := AName;
FLimit := ALimit;
end;
function THandler.SetNext(
Next: THandler): THandler;
begin
FNext := Next;
Result := Next;
end;
procedure THandler.Handle(Amount: Integer);
begin
if Amount <= FLimit then
WriteLn(FName, ' approved ', Amount)
else if FNext <> nil then
FNext.Handle(Amount)
else
WriteLn('nobody approved ', Amount);
end;
var
Manager, Director: THandler;
begin
Manager := THandler.Create('manager', 100);
Director := THandler.Create(
'director', 1000);
Manager.SetNext(Director);
Manager.Handle(50);
//manager approved 50
Manager.Handle(500);
//director approved 500
Manager.Handle(5000);
//nobody approved 5000
end.
| Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. |