
//Handler
@interface Rescuer : NSObject
@property (nonatomic, strong) Rescuer *next;
@property (nonatomic) NSInteger code;
//HandleRequest()
- (void)help:(NSInteger)code;
- (void)toHelp;
@end
@implementation Rescuer
- (instancetype)init {
self = [super init];
if (self) {
_code = -1;
}
return self;
}
- (void)help:(NSInteger)code {
if (self.code == code) {
[self toHelp];
} else if (self.next != nil) {
[self.next help:code];
}
}
- (void)toHelp {
}
@end
//ConcreteHandler
@interface Firefighter : Rescuer
- (instancetype)initWithNext:(Rescuer *)next;
@end
@implementation Firefighter
- (instancetype)initWithNext:(Rescuer *)next {
self = [super init];
if (self) {
self.next = next;
self.code = 1;
}
return self;
}
- (void)toHelp {
NSLog(@"call firefighters");
}
@end
//ConcreteHandler
@interface Police : Rescuer
- (instancetype)initWithNext:(Rescuer *)next;
@end
@implementation Police
- (instancetype)initWithNext:(Rescuer *)next {
self = [super init];
if (self) {
self.next = next;
self.code = 2;
}
return self;
}
- (void)toHelp {
NSLog(@"call the police");
}
@end
//ConcreteHandler
@interface Ambulance : Rescuer
- (instancetype)initWithNext:(Rescuer *)next;
@end
@implementation Ambulance
- (instancetype)initWithNext:(Rescuer *)next {
self = [super init];
if (self) {
self.next = next;
self.code = 3;
}
return self;
}
- (void)toHelp {
NSLog(@"call an ambulance");
}
@end
//Client
Ambulance *ambulance = [[Ambulance alloc] initWithNext:nil];
Police *police = [[Police alloc] initWithNext:ambulance];
Firefighter *firefighter = [[Firefighter alloc] initWithNext:police];
[firefighter help:1];
//printed: call firefighters
[firefighter help:2];
//printed: call the police
[firefighter help:3];
//printed: call an ambulance
| Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. |