
interface Element {
fun accept(v: CarVisitor)
}
//ConcreteElement
class Engine: Element {
override fun accept(v: CarVisitor) {
v.visit(this)
}
}
//ConcreteElement
class Wheel(private val number: Int): Element {
fun getNumber(): Int {
return number
}
override fun accept(v: CarVisitor) {
v.visit(this)
}
}
//ConcreteElement
class Car: Element {
private val items = arrayOf(
Engine(),
Wheel(1), Wheel(2),
Wheel(3), Wheel(4)
)
override fun accept(v: CarVisitor) {
for (e in items) {
e.accept(v)
}
v.visit(this)
}
}
//Visitor
interface CarVisitor {
fun visit(engine: Engine)
fun visit(wheel: Wheel)
fun visit(car: Car)
}
//ConcreteVisitor
class TestCarVisitor: CarVisitor {
override fun visit(engine: Engine) {
println("test engine")
}
override fun visit(wheel: Wheel) {
println("test wheel #" +
wheel.getNumber())
}
override fun visit(car: Car) {
println("test car")
}
}
//ConcreteVisitor
class RepairCarVisitor: CarVisitor {
override fun visit(engine: Engine) {
println("repair engine")
}
override fun visit(wheel: Wheel) {
println("repair wheel #" +
wheel.getNumber())
}
override fun visit(car: Car) {
println("repair car")
}
}
//Client
val car = Car()
val v1 = TestCarVisitor()
val v2 = RepairCarVisitor()
car.accept(v1)
car.accept(v2)
| Представляет операцию, которую надо выполнить над элементами объекта. Позволяет определить новую операцию, не меняя классы элементов, к которым он применяется. |