
trait Element {
fn accept(&self, v: &Box<dyn CarVisitor>);
}
//ConcreteElement
struct Engine {}
impl Element for Engine {
fn accept(&self, v: &Box<dyn CarVisitor>) {
v.visit_engine(self);
}
}
//ConcreteElement
struct Wheel {
number: i8
}
impl Element for Wheel {
fn accept(&self, v: &Box<dyn CarVisitor>) {
v.visit_wheel(self);
}
}
//ConcreteElement
struct Car {
items: Vec<Box<dyn Element>>
}
impl Car {
fn new() -> Car {
Car {
items: vec![ Box::new(Engine{}),
Box::new(Wheel{ number: 1 }),
Box::new(Wheel{ number: 2 }),
Box::new(Wheel{ number: 3 }),
Box::new(Wheel{ number: 4 })]
}
}
}
impl Element for Car {
fn accept(&self, v: &Box<dyn CarVisitor>) {
v.visit_car(self);
for e in &self.items {
e.accept(v);
}
}
}
//Visitor
trait CarVisitor {
fn visit_engine(&self, engine: &Engine);
fn visit_wheel(&self, wheel: &Wheel);
fn visit_car(&self, car: &Car);
}
//ConcreteVisitor
struct TestCarVisitor {}
impl CarVisitor for TestCarVisitor {
fn visit_engine(&self, _engine: &Engine) {
println!("- test engine");
}
fn visit_wheel(&self, wheel: &Wheel) {
println!("- test wheel #{}", wheel.number);
}
fn visit_car(&self, _car: &Car) {
println!("test car:");
}
}
//ConcreteVisitor
struct RepairCarVisitor {}
impl CarVisitor for RepairCarVisitor {
fn visit_engine(&self, _engine: &Engine) {
println!("- repair engine");
}
fn visit_wheel(&self, wheel: &Wheel) {
println!("- repair wheel #{}", wheel.number);
}
fn visit_car(&self, _car: &Car) {
println!("repair car:");
}
}
//Client
let car = Car::new();
let v1: Box<dyn CarVisitor> = Box::new(
TestCarVisitor{});
let v2: Box<dyn CarVisitor> = Box::new(
RepairCarVisitor{});
car.accept(&v1);
car.accept(&v2);
| Представляет операцию, которую надо выполнить над элементами объекта. Позволяет определить новую операцию, не меняя классы элементов, к которым он применяется. |